. .

Tag: fractal


Multi-threaded Buddhabrot fractal rendering in C++ for 16 bit/channel post-processing


I’ve written the major part of this Buddhabrot rendering program in last August, and after a six months break I carried on with it again this weekend to close the project finally. But before going into details, let`s see what it does:


Fractal renderer


This is an experimental project. This application can generate Mandelbrot, Burning Ship, Newton, and Julia (“The Wizard”) fractals. It’s algorithm is not so fast, but it’s multithreaded, so it uses all cores in the machine. Maybe the most interesting feature of the application is the ability of very high anti-aliasing (calculate one pixel from the avarage of 144 pixels).